Takes a URL string and gets the data. Can be HTTP or IPFS.
Inputs
Type | Name | Description |
UObject* | WorldContextObject | The WorldContextObject for this function. This is mainly used for Registering the async method with the GameInstance. |
const FString& | Url | The Url to get data from. Can be HTTP or IPFS. |
Outputs
Type | Name | Description |
const TArray | Data | The bytes returned from this URL. |
FString | String | The “Content” returned from this URL as a string. Effectively, “HttpResponse->GetContentAsString()”. |
EErrorCode | StatusCode | Any errors that occured trying to get the data. |
bool | Success | If getting data was a success and you should try to process Data or String. |
C++
Module: EmergenceHelperFunctions
include: #include "GetDataFromUrl.h"
UGetDataFromUrl::GetDataFromUrl()
- instantiates this async method. Activate()
- Activates this async method. In C++, the outputs of the async function can be acted upon by binding to the event delegate “OnGetDataFromUrlCompleted
”.
Additional Information
This class inherits from UEmergenceCancelableAsyncBase
, and thefore also has the following functions that can be called on it:
void Cancel()
- Cancels the requests.
bool IsActive()
- Checks if the requests are in-flight.