Gets the futurepass inventory of the given addresses, optionally filtered by the given collections. If no collections are provided, it returns all collections.
Inputs
| Type | Name | Description |
| UObject* | WorldContextObject | The WorldContextObject for this function. This is mainly used for registering the async method with the GameInstance. |
| TArray | Addresses | A list of addresses to get the futurepass inventory of - just the address, no blockchain information. |
| TArray | Collections | An optional list of collections to filter the inventory by - these should be in the format |
Outputs
| Type | Name | Description |
| FEmergenceInventory | Response | An array of NFTs pulled from the FV asset registery, which match the query. |
| EErrorCode | StatusCode | Any errors that occured trying to get the data. |
C++
Module: EmergenceFutureverseAssetRegistry include: #include "GetFuturepassInventory.h"
static UGetFuturepassInventory* UGetFuturepassInventory::GetFuturepassInventory(UObject* WorldContextObject, TArray<FString> Addresses, TArray<FString> Collections) - instantiates this async method. Activate() - Activates this async method. In C++, the outputs of the async function can be acted upon by binding to the event delegate “OnGetFuturepassInventoryCompleted”.
Additional Information
This class or its parent class inherits from UEmergenceCancelableAsyncBase, and thefore also has the following functions that can be called on it:
void Cancel() - Cancels the requests.
bool IsActive() - Checks if the requests are in-flight.