Validates a signed message. Usually used server-side to authenticate player’s messages.
Inputs
Type | Name | Description |
UObject* | WorldContextObject | The WorldContextObject for this function. This is mainly used for registering the async method with the GameInstance. |
const FString& | Message | The original message. |
const FString& | SignedMessage | The signed message that we want to check. |
const FString& | Address | The address that signed the message. |
Outputs
Type | Name | Description |
bool | Response | If the signed message was signed by the given address, and it was the message that we suspected it was. |
EErrorCode | StatusCode | Any errors that occured trying to get the data. |
C++
Module: EmergenceBlockchainWallet
include: #include "WalletService/ValidateSignedMessage.h"
UValidateSignedMessage::ValidateSignedMessage()
- instantiates this async method. Activate()
- Activates this async method. In C++, the outputs of the async function can be acted upon by binding to the event delegate “OnValidateSignedMessageCompleted
”.
Additional Information
This class or its parent class inherits from UEmergenceCancelableAsyncBase
, and thefore also has the following functions that can be called on it:
void Cancel()
- Cancels the requests.
bool IsActive()
- Checks if the requests are in-flight.