Gets the Asset Tree associated with a specific asset.
Inputs
| Type | Name | Description | 
| UObject* | WorldContextObject | The WorldContextObject for this function. This is mainly used for registering the async method with the GameInstance. | 
| FString | TokenId | The interger ID of the token you want to get the Asset Tree of. For example: “473” (without quotes). | 
| FString | CollectionId | The collection ID of the token you want to get the asset tree of. For example: “7672:root:303204” (without quotes). | 
Outputs
| Type | Name | Description | 
| const TArray |  AssetTree | The returned array of AssetTree paths. | 
| EErrorCode | StatusCode | Any errors that occured trying to get the data. | 
C++
Module: EmergenceFutureverseAssetRegistry include: #include "GetFutureverseAssetTree.h"
static UGetFutureverseAssetTree* GetFutureverseAssetTree(UObject* WorldContextObject, FString TokenId, FString CollectionId) - instantiates this async method. Activate() - Activates this async method. In C++, the outputs of the async function can be acted upon by binding to the event delegate “OnGetFutureverseAssetTreeCompleted”.
Additional Information
This class or its parent class inherits from UEmergenceCancelableAsyncBase, and thefore also has the following functions that can be called on it:
void Cancel() - Cancels the requests.
bool IsActive() - Checks if the requests are in-flight.