Gets the status of the transaction.
Inputs
Type | Name | Description |
UObject* | WorldContextObject | The WorldContextObject for this function. This is mainly used for registering the async method with the GameInstance. |
FString | TransactionHash | Hash of the transaction. |
FString | UEmergenceChain* | Blockchain to get the transaction status from. |
Outputs
Type | Name | Description |
FEmergenceTransaction | Transaction | The details about the transaction. |
EErrorCode | StatusCode | Any errors that occured trying to get the data. |
C++
Module: EmergenceBlockchainWallet
include: #include "WalletService/GetTransactionStatus.h"
UGetTransactionStatus::GetTransactionStatus()
- instantiates this async method. Activate()
- Activates this async method. In C++, the outputs of the async function can be acted upon by binding to the event delegate “OnGetTransactionStatusCompleted
”.
Additional Information
This class or its parent class inherits from UEmergenceCancelableAsyncBase
, and thefore also has the following functions that can be called on it:
void Cancel()
- Cancels the requests.
bool IsActive()
- Checks if the requests are in-flight.