
Given an AgentId, returns details about a the character that agent is representing from its character file.
Inputs
| Type | Name | Description |
| FString | AgentId | The ID string of the agent to get the character data of. |
| UElizaInstance* | ElizaInstance | The Eliza instance to communicate with. |
Outputs
| Type | Name | Description |
| bool | Success | If this method was a HTTP success, usable as a quick check to see if it immediately failed. |
| FAgentDetails | Agent | The character of the agent as a struct. See the above image for more details of the structs. |
C++
Module: Eliza include: #include "GetAgentCharacter.h"
UGetAgentCharacter::GetAgentCharacter(FString AgentId, UElizaInstance* ElizaInstance) - instantiates this async method. Activate() - Activates this async method. In C++, the outputs of the async function can be acted upon by binding to the event delegate “OnGetAgentCharacterCompleted”.